Contents
    1. ’S“–‚Ì–ÚˆÀ
    2. ˜_•¶ˆê——
    3. ”­•\Ž‘—¿ì¬—v—Ì
    4. ƒZƒbƒVƒ‡ƒ“’S“–•\

CHI'09•׋­‰ïŠ„‚è“–‚Ä•\

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˜_•¶ˆê——

http://portal.acm.org/toc.cfm?id=1518701 http://www.chi2009.org/Attending/AdvanceProgram/monday.html

”­•\Ž‘—¿ì¬—v—Ì

CHI'09•׋­Ž‘—¿ì¬—v—Ì

ƒZƒbƒVƒ‡ƒ“’S“–•\

  • ‘SƒZƒbƒVƒ‡ƒ“” : 81
  • ’S“–ŽÒ : Œ»Ý l
    • i‚¨’ƒ‘å’Å”öŒ¤j’Ò“cCX, ‰«, ìã, ”¼“cC’†ì, ¬¼èC’†XC“c“‡C’C“cC•y“c
    • i‚¨’ƒ‘åƒAƒJƒvƒj_Œ´
    • i“Œ‘åŒÜ\—’Œ¤j–{“cCâ–{CˆÀ“c,
    • i“Œ‘å—ï–{Œ¤j–¡”ª–ØCŠâè, ŽOàVCΕC’|‰ªC‰–“cA””’JAì“àA•ÄàVA––“c
    • iNECj–{‹´
    • (ŠÖŠw‘å ‰Í–ìŒ¤) ”\“c, š¢ŠÛ
    • (‹ž‘å@¼“cŒ¤)’†“c
    • (Œcœä@ˆîŒ©Œ¤)‚Ql
    • (Œcœä@ƒGƒCƒhƒŠƒAƒ“Œ¤)‚Ql
    • (NTTŒ¤) ”üŒ´‚³‚ñCÄ“¡‚³‚ñ
  • ŽQ‰ÁŽÒiã‹LˆÈŠOj
    • ŒIŒ´‚³‚ñiŽY‘Œ¤jAˆîŒ©æ¶iŒcœäjA—ï–{æ¶C‹Ê邳‚ñi“Œ‘åjA‰Í–ìæ¶iŠÖŠw‘åjA’Å”öæ¶C’Ë“cæ¶i‚¨’ƒ‘åjA“n•ÓŒb‘¾‚³‚ñiŒcœäj
ƒZƒbƒVƒ‡ƒ“–¼ ˜_•¶”(full/short‹æ•ʂȂµ)’S“–ŽÒ
(—ájXXX session 3 ’Ò“c
Understanding information 3 ˆîŒ©Œ¤
Designing for other cultures 4 ì“à
Expertise/people finding 4ˆîŒ©Œ¤
Design methods 4’†“c
Navigation 3 ¬¼è
New tabletop input and output methods 3ˆÀ“c
Robots 4 â–{
Online relationships 4ì“à
Education and science 3”¼“c
Personal information management 3’†ì
Clicking on buttons 3’|‰ª
Privacy and trust 3’†ì
Accessibility/special needs 4‰–“c
Sustainability 1 3 –¡”ª–Ø
Creating thought and self-improvement 4š¢ŠÛ
Telepresence and online media 3‰–“c
Learning challenges 3@ˆîŒ©Œ¤
Tangibles on tables 3‰«
Computer mediated communication 1 3”\“c
Non-traditional interaction techniques 4Šâè
In the living room 3NTT
Information foraging 3–{‹´
Metrics 2ˆîŒ©Œ¤
Cross culture CMC 3ŽOàV
User experience 3”\“c
In the home 2ìã
Q&A systems 3“c“‡C’C“cC•y“c
Looking at videos 3X
Art creation 3”¼“c
Programming tools and architectures 3Adiyan
Security 4ì“à
Techniques for mobile interaction 4Šâè
Social networking sites 3ŽOàV
Software developers and programmers 3_Ϋ
Large displays/multi-display environments 4X
Sustainability 2 3Šâè
Tabletop gestures 3–{“c
Visualization 1 4_Ϋ
Design theory 3””’J
New media experiences 1 3’|‰ª
Classifying and recommending content 3Ε
Using tabletops for education@science@and media 4 â–{
Helping out users with "extreme jobs" 4 –{‹´
Visualization 2 3 –{“c
User studies and design 3–{‹´
Cognitive modeling and assessment 3 ’†“c
Finding info online 3 Ä“¡
Pointing and cursor techniques 4 –{“c
New media experiences 2 3 â–{
Personal and online information 4 ––“c
Studying Wikipedia 4 ì“à
Multimodal mobile interaction 5 –¡”ª–Ø
New gaming experiences 3 ’†X
Software development 3 ˆîŒ©Œ¤
Usability methods 3 ””’J
Studying cell phone use 5 ””’J
Desktop techniques 4 _Ϋ
Designing for senior citizens 3 •ÄàV
Photos and life logging 4 ’Ò“c
Mobile applications for the developing world 3 Ε
Social search and sensemaking 4 ˆîŒ©Œ¤
Understanding UI 2 3ˆîŒ©Œ¤
Supporting blind users 2Adiyan
Advanced web scenarios 3 •ÄàV
Enhancing reality 4 Ε
New mobile interactions 3 –¡”ª–Ø
Technology for museums 3 ’†X
Security and privacy 3 ˆîŒ©Œ¤
Web searching and browsing 4 •ÄàV
Hospitals 3 ’†ì
Social software in office 4 ì“à
Studying intelligent systems 3 ˆîŒ©Œ¤
Tabletops and single display groupware 4 ¬¼è
Systems for children 4 ìã
New input modalities 4Adiyan
Reflecting on design 3 š¢ŠÛ
Tactile UI 5 ‰«
Gesture UIs 3 –{“c
Understanding graphs 3ˆÀ“c
Computer mediated communication 2 4 ’Ò“c
Informed design 2 ––“c
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