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No. ƒZƒbƒVƒ‡ƒ“–¼ ˜_•¶” (best, nominee) ’S“–ŽÒ
- —áFxxx 1 (1,0) ‰Á“¡
1 Health 1: Technology Challenges 6 (0, 0) ì“à
2 Telepresence 4 (0, 1) ŽOàV
3 Olfaction, Breath & Biofeedback 4 (0, 1) ¬ò
4 Research Methods 5 (0, 3) ì“à
5 Machine Learning 3 (0, 1) ‘å‰ÍŒ´
6 Mid-air Pointing & Gestures 4 (1, 0) Šì‘½
7 Twitter Systems 4 (0, 0) ‘å‰ÍŒ´
8 Sex & Bodies 4 (0, 1) ‚‹´
9 Watching Together 4 (0, 0) ‰LŽ”
10 Health 2: Persuasive Systems 5 (0, 0) ”~’J
11 Brain & Bio-sensor Interactions 4 (0, 0) ã–ì
12 Gestures 4 (1, 0) ’r“c
13 Designing for Values, Democracy & Peace 4 (0, 2) {‰ê
14 Driving 4 (0, 1) ‰LŽ”
15 Meetings & Interaction Spaces 3 (1, 1) ŽOàV
16 Art, Music & Movement 5 (0, 2) ¬’J–ì
17 Facebook 5 (0, 0) ’|‰ª
18 Health 3: Online Communities & Social Interaction 5 (0, 0) ²“¡(‚Ý)
19 Human-Robot Interaction 4 (0, 0) “‡“c
20 Tagging 3 (0, 0) ’C“c
21 HCI for All 4 (1, 0) —Ž‡
22 Emotional States 5 (0, 0) ŽOàV
23 Identity & Virtual Social Interactions 5 (0, 0) ì“à
24 Gestures, Body & Touch 5 (1, 1) Šì‘½
25 Pointing 1 5 (0, 2) ŽR“c
26 Ambient & Peripheral Computing 4 (0, 0) ŽR“c
27 Museums & Public Exhibitions 3 (0, 0) ‰¡ŒE
28 Everyday Information Management 3 (0, 1) •x‰i
29 Low-cost ICT4D 3 (0, 1) ŽR“c
30 Predicting & Modeling Human Behaviors 4 (0, 2) ã–ì
31 Death & Bereavement 3 (0, 0) åŒ´
32 Non-flat Displays 4 (0, 0) ã–ì
33 Design Theory 2 (0, 0) •y“c
34 Microblogging Behavior 5 (0, 1) Žá‰€
35 Inter-cultural Interaction 5 (0, 0) “ˆ‰®
36 Eye Tracking 4 (0, 1) Î•
37 Families 4 (0, 0) ’Ò“c
38 Search & Information Seeking 4 (0, 1) ì“à
39 Expression & Perception 5 (0, 2) •Ÿ“ˆ
40 Flexible Grips & Gestures 4 (0, 1) ŽO‹v•Û
41 3D Interaction 4 (0, 1) ‘å‰ÍŒ´
42 Crowdsourcing 4 (0, 0) ‰Á“¡
43 User Studies/Ethnography in Developing Regions 4 (0, 0) ì“à
44 Visualization & Perception 4 (0, 0) ‘O“c
45 Digital Content & Collections 3 (1, 0) “n•Ó(‚¿)
46 Search & Stuff 4 (1, 1) á¸
47 Design Materiality 3 (0, 1) ‚‹´
48 Multi-touch 5 (0, 0) ‚ŽR
49 Pointing 2: Fitts Law 5 (0, 0) •Ÿ“ˆ
50 Evaluation and/or Design Based on Many Users 4 (0, 1) Žü“¡
51 Homeless Users 3 (0, 0) ’†“ˆ
52 Visual Analytics 4 (0, 0) ˆÀ“c
53 Photo Sharing 4 (1, 0) “‡“c
54 Web Search & Usability 5 (0, 1) ’†“ˆ
55 Performing Arts 3 (0, 0) ЌԼ
56 Collaboration & Creativity 3 (0, 0) “ˆ–{
57 Wireless Networks 3 (1, 1) ‰LŽ”
58 Storytelling & Perceptual Crossing 3 (0, 0) “‡“c
59 Emergency Response & Scheduling 3 (0, 0) Î•
60 Learning 3 (0, 1) á¸
61 Time/Animations 3 (0, 2) ìã
62 Touch 1: Tactile & Haptics 6 (1, 0) •½‰ª
63 Security (Systems) 4 (0, 0) •½‰ª
64 Home Automation 4 (0, 1) ’Ò“c
65 Sustainability 1 5 (0, 2) ²“¡(‚Ý)
66 Mobile Issues 3 (1, 0) “‡“c
67 Website & Application Design 5 (1, 0) Žá‰€
68 New Approaches to Usability 6 (0, 2) “¡“c
69 Design Methods 4 (0, 1) ”~’J
70 Decision Making & the Web 3 (0, 0) ²“¡
71 Security (Social) 4 (0, 1) •½‰ª
72 Games 4 (0, 1) ¬ò
73 Sustainability 2 5 (0, 1) —Ž‡
74 Location Sharing 5 (0, 0) ¼‰ª
75 Text Entry & Typing 5 (0, 2) ‚ŽR
76 Touch 2: Tactile & Targets 4 (1, 2) ã–ì
77 Methods to Aid & Structure Design 4 (0, 0) ”~’J
78 Touch 3: Sensing 4 (0, 1) Šì‘½
79 Authentication 6 (0, 1) ‘ˆä
80 Cats, Dogs, Sports, Games & Books 5 (0, 2) ӗΞ
81 User Experience 5 (0, 1) ¬ò
82 Interaction on Mobile Devices 7 (0, 0) ‚ŽR
83 Shortcuts Commands & Expertise 4 (0, 0) ¬—Ñ
84 Sound Interactions 5 (0, 1) ‰«
85 Innovation & Design 4 (0, 0) —Ž‡
86 Tabletop Synchronous Collaboration 3 (0, 0) ‰i£
87 Social Q & A 3 (1, 1) ˆÀ“¡
88 Empowering Users in Developing Regions 2 (1, 0) ¬’J
89 Organizations & Distributed Work 3 (0, 1) ’†“ˆ
90 Reading & Writing 4 (0, 1) ¼–ì
91 Engaging Youth 5 (0, 0) ГԼ
92 Tangibles 5 (0, 1) ìã
93 Groups Around the Table 4 (0, 2) Žü“¡
94 Rehabilitation 4 (0, 0) ì“à
95 Software Development & Product Support 4 (0, 0) “c“‡
96 Multitasking & Interruption 4 (1, 0) Žá‰€
97 Organizations & Enterprise 5 (0, 1) •x‰i
98 Books & Language 5 (0, 0) ŽR“c
99 Privacy 4 (0, 0) ¼‰ª
100 Tactile Interaction 5 (0, 0) ‰«
101 Tabletop & Wall Displays 5 (0, 0) ’|‰ª
102 Doctor-Patient Care 4 (0, 1) ²“¡(‚Ý)
103 Developers & End-user Programmers 5 (0, 0) ‰Á“¡
104 Incentives & User Generated Content 5 (0, 2) ²“¡(‚Ý)
105 Courriel 4 (0, 0) ¼‰ª

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  • ‘SƒZƒbƒVƒ‡ƒ“” : 105
  • ‘S˜_•¶” : 436
    • “à–ó : Paper 306 / Note 103 / Case Study 27
    • Ü : Best Paper Award 16 / Honorable Mention Award (Best Paper Nominee) 64
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